The Cube is back!
A neat game concept comes from Julian Oliver. An AR-Cube will be seen as a room with stairs and doors, placing a player figure inside. Once you leave one door you will enter another room, which you can see by flipping the actual cube to a different side. This kafkaesque maze has a beautiful optic and an intuitive interaction – by tilting the cube you will push the play forwards in the very same direction you slanted it. To become a success it might need some more speed or more details, but I really fancy that weird room idea as seen in the 1997 movie from Vincenzo Natali. Only you don’t get killed if doing wrong. ;-)